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The manual was missing 2 pages but when I presented the problem to the company they made every attempt to get the 2 pages to me, when they couldn't they refunded my money. A very pleasing and easy transaction. The manual they provided was the original, it was concise and to the point. I plan to do business with this company again when should the need arise.
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The owners manual is very good. all my how to questions were answered in detail.
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Irrespectively of this manual exist only germany language, it's useful - although i need some additional task to translate: My english is bad, but usable - but i really dont speak germany. :)
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Excellent service from this company (including a total refund on an earlier purchase when through no fault of the company the manual was incomplete). I have purchased several manuals which I have been very satisfied with, as I am with this one. Highly recommended.
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It was easy to order and received exactly what I needed. Only complaint would be the 24 hours you have to wait.
BF5-UK - ok
2/05/02
2:51 PM
Page 72
The Championship mode is also a solo combat mode. This championship proposes arenas and adversaries at different levels. It allows you to access new arenas in other modes. The Deathmatch mode is an interactive combat mode that allows you to compete with other players. Prepare your Bots in the other two modes before challenging or accepting challenges from your friends (1). Respond quickly because challenges are only valid for a limited amount of time. Programming the Bots Bots are initially pre-programmed but you can improve their behaviour by changing their programming instructions, subject to their memory capacity. The main instructions are:
� FIRE: causes the Bot to fire. � HEAL: causes the Bot to repair its shield or its programming. � MOVE: causes the Bot to move forward. � WAIT: causes the Bot to remain immobile and invisible to its opponents. � TURN: causes the Bot to change direction. � JUMP: causes the Bot to advance to a later instruction. � IF SCAN JUMP: determines whether the enemy is on the Bot�s path. If yes, the program advances to a later instruction of your choice. � IF STUCK JUMP: determines whether the Bot has encountered an obstacle. If yes, the program advances to a later instruction of your choice. � IF HIT JUMP: determines whether the Bot has been hit. If yes, the program advances to a later instruction of your choice. � RET: return to the first instruction of the program.
(1)
Requires sending a message that is readable by One Touch 715 terminals only.
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