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Effect Types and Parameters
Effect Types and Parameters
DELAY module
This is a delay module that allows use of the hold function. Effect parameters are described below, after effect types.
REVERB module
This module comprises various kinds of reverb, early re�ections, and multi-tap delay. Effect parameters are described below, after effect types.
Delay
This is a long delay with a maximum setting of 5000 ms.
Hall
This reverb effect simulates the acoustics of a concert hall.
PingPongDly
This is a ping-pong type delay where the delay sound alternates between left and right.
Room
This reverb effect simulates the acoustics of a room.
Echo
This effect simulates a tape echo with a long delay time of up to 5000 ms.
Spring
This effect simulates a spring-type reverb.
PingPongEcho
This is a ping-pong type delay where the delay sound alternates between left and right. Long delay settings up to 5000 ms are possible.
Arena
This reverb effect simulates the acoustics of a large venue such as a sports arena.
TiledRoom
This reverb effect simulates the acoustics of a tiled room.
AnalogDelay
This effect simulates an analog delay with a long delay time of up to 5000 ms. The above 5 effect types have the same parameters.
PARM1 PARM2 PARM3 PARM4
ModernSpring
This effect simulates a bright, transparent spring-type reverb. The above six effect types have the same parameters.
0 � 100
PARM1 PARM2 PARM3 PARM4
Time
1� 5000
FeedBack
0 � 100
HiDamp
0 � 10
Mix
Sets the delay time.
Adjusts the feedback amount.
Adjusts the treble attenuation of the effect sound.
Adjusts the level of the effect sound mixed to the original sound.
PreDelay Tone Mix 1 � 100 0 � 10 0 � 100 Adjusts the delay between Adjusts the level of the effect Adjusts the tonal quality of the Sets the duration of the reverb. input of the original sound and sound mixed to the original sound. start of the reverb sound. sound.
1 � 30
Decay
ReverseDelay
This is a reverse delay with a long delay time of up to 2500 ms.
PARM1 PARM2 PARM3 PARM4
E/Reflection
This effect isolates only the early re�ection components of the reverb.
PARM1 PARM2 PARM3 PARM4
Time
10 � 2500
FeedBack
0 � 100
HiDamp
0 � 10
Balance
0 � 100
Decay
Sets the delay time.
Adjusts the feedback amount.
Adjusts the treble attenuation of the effect sound.
Adjusts the balance between original sound and effect sound.
Air
This effect reproduces the ambience of a room, to create spatial depth.
PARM1 PARM2 PARM3 PARM4
Shape ±10 Adjusts the envelope of the effect sound. In the negative range, the envelope is Sets the duration of the reverb. reversed. At 0, the effect is a gate reverb. In the positive range, the envelope is an attenuating envelope.
1 � 30
Tone
0 � 10
Mix
0 � 100
Adjusts the level of the effect Adjusts the tonal quality of the sound mixed to the original sound. sound.
MultiTapDly
0 � 100
Size
1 � 100
Reflex
0 � 10
Tone
0 � 10
Mix
This effect produces several components with different delay times.
PARM1 PARM2 PARM3 PARM4
Adjusts the size of the simulated space.
Adjusts the amount of re�ections from the wall.
Adjusts the tonal quality of the Adjusts the level of the effect sound mixed to the original sound. sound.
Time
1� 3000
Pattern
1�8
Tone
0 � 10
Mix
0 � 100
Sets the basic delay time.
Selects the combination Adjusts the level of the effect pattern for the taps. The Adjusts the tonal quality of the sound mixed to the original selection ranges from sound. sound. rhythmical to random patterns.
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ZOOM G9.2tt
ZOOM G9.2tt
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